Game Development Academy
Master the art of creating interactive experiences through hands-on learning with industry veterans who've shipped real games
Request Program DetailsBeyond Tutorials and Theory
Most coding bootcamps teach you to follow instructions. We teach you to think like a game developer. Our 18-month program puts you in actual production scenarios where you'll face the same challenges our instructors solved at studios like Ubisoft Malaysia and local indie teams.
You won't just learn Unity or Unreal Engine. You'll understand why certain design patterns exist, when to break the rules, and how to debug that weird physics bug that only happens on Tuesdays.
- Work on three complete game projects from concept to Steam release
- Learn from developers who shipped titles that actually sold copies
- Small cohorts of 12 students maximum for real mentorship
- Portfolio review sessions with hiring managers from local studios
- Access to professional-grade development tools and hardware
18 Months of Real Development Experience
Foundation Phase
We start with C# fundamentals, but not the boring way. You'll build simple games from day one while learning object-oriented programming, data structures, and algorithms. By month three, you'll have created a working 2D platformer and understand why certain code makes other developers cry.
Months 1-6 • 15 hours per week
Production Phase
This is where things get interesting. You'll work in teams on a full 3D game using Unity or Unreal Engine. Real version control, daily standups, code reviews, and all the chaos that comes with collaborative development. Plus, you'll learn optimization techniques that separate hobby projects from professional games.
Months 7-12 • 20 hours per week
Specialization Phase
Choose your path: gameplay programming, graphics programming, or technical design. Work on advanced projects like VR experiences, mobile games with millions of potential users, or performance-critical systems. Your final project becomes the centerpiece of your portfolio.
Months 13-18 • 25 hours per week
Marcus Fenwick
Lead Technical Instructor
• Shipped 6 AAA titles
• Former Engine Team Lead
• Expert in performance optimization
Learn from Someone Who's Been There
Marcus spent over a decade optimizing game engines for console releases and debugging problems that stumped entire development teams. He's the guy other programmers called when frame rates mysteriously dropped or memory usage spiraled out of control.
Now he's here in Seremban, teaching the next generation of game developers the skills that actually matter in professional game development. Not just syntax and APIs, but the thinking patterns that help you solve problems nobody wrote a Stack Overflow answer for.
Problem-First Learning
Start with broken code or impossible requirements, then learn the concepts needed to fix them. Just like real development work.
Code Review Culture
Every piece of code gets reviewed by peers and instructors. Learn to write code that other humans can actually read and maintain.
Performance Mindset
Understand why your code runs slowly before you write it. Learn to think in terms of memory, CPU cycles, and player experience.
Industry Context
Every technique comes with stories about when and why it was used in real shipped games. Context makes everything stick better.
Ready to Start Your Game Development Journey?
Our next cohort begins in September 2025. Applications open in March, and we typically receive 3-4 applications for every spot.
Program runs evenings and weekends to accommodate working professionals
Apply for September 2025 Cohort